#ifndef OBMOUNTAIN_H
#define OBMOUNTAIN_H

#include "d3dx9.h"
#include "ObObject.h"

class ObMountain: public ObObject{
public:
	enum MOUNTAIN {Mountain_Big =20, Mountain_Small };

	ObMountain();
	ObMountain(MOUNTAIN id);
	~ObMountain();

	bool setId(int nid);
	static bool checkType(int obID);

	void update(float dt);
	void render(ID3DXSprite* mSprite);

	static bool loadTexture();
	static bool releaseTexture();

private:
	static IDirect3DTexture9* mTex;
};
#endif